Overabundances of high-level players in content that RuneScape gold is not specifically designed for them forces players of a mid-level to either become better at playing, or to not be able to play that content. God Wars Dungeon is a excellent example. The four original bosses are clearly not designed for 138 players who are able to take on hundreds of kills. If you're not a level 138 player, then you won't have any chances. Therefore the content is artificially locked to a higher rank.
Skillcapes offer a unique incentive to increase skill levels to 99. Each 99 has real rewards, even though there isn't any difference between high-level and high-level level. This means that players will not give up on acquiring that skill even though the xp may be terrible.
Players loudly complain every time a skill is made easier as it "cheapens" the game. Zezima quit due to the fact that it was easy for him and others. He felt that the game was not valuing his accomplishments. I'd like to hear an open discussion about the best way to fix this without wrecking the game. Do you know how to fix this? I don't believe so. Here are my ideas:
Start adding worthwhile content from the beginning. If you don't have content that is at the levels 70-99 of Herblore include content at levels 70 and higher and not below 99. The severity of the curve for xp should decrease as you progress from 70 to.
Although skills will take longer to level up more than 10 times but it shouldn't be nearly as difficult. That never used to be an issue prior to the need to go that high...now it is for many people because there's actually plenty of content available. It seems like there should be a way to make content that is the mid-level more valuable and not just a means to a high end goal (high quality content). But buy rs3 gold I'm not sure what to do.